@SuperFloppies I'm thinking it's dropping support for REAL-MODE? Or just 8086? Dunno about extensions.
I can always get older versions and compile that lol
@dd86k I'm guessing they want to get rid of all the 16-bit specific crap, like all the seriously broken memory handling.
At least for me, the code that I (very) occasionally maintain for real mode DOS requires the use of OpenWatcom. DOS is pretty easy to support, though, if you stay within the confines of what GCC will offer in its DJGPP port.
The only thing that really is missing there is the ability to access physmem with linear addresses. Seems like 32-bit Watcom C can do this, but DJGPP cannot.
@dd86k@shelter.moe Yeah I think it's just saying that NetHack on DOS will require a 386 and a DPMI extender which is quite reasonable imo, they also talked about deprecating K&R C in favor of ANSI C in the same changelog
@ACE_Recliner Yep they did mention the use of the ANSI C standard
@dd86k BeOS stings more. 😰
@targrus Wondering if it's supported in Haiku.
@dd86k 16-bit DOS, ie whatever version ran on a 286 or earlier, not 32-bit, ie DOS 6.22
@dd86k Dropping Amiga is even worse 🙁
If I had waaaaaaaay more free time, I'd take over Atari ST support.
@suetanvil
Nethack - is this that game that gets updates *really* frequently? 😀 There is a playable port for #android, too
@dd86k
@dd86k Nooooooooooooooo!
@dd86k
O S fucking dash two
@dd86k Atari :-(
@dd86k
So sad :(
@dd86k Well, Nethack on *16-bit* DOS.
I'll bet that it still compiles with DJGPP at least, since DJGPP tries to provide as much POSIX as is reasonable under that platform.