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Last blitter record on Atari STE : 23 sprites of 32x32, 4 bitplanes. At the same 320x200 resolution and with help from the CPU, the Amiga blitter can display 24 sprites.

When pushing the display area to 320x256 (with overscan on STE),the STE should stay at 23, while the Amiga slows down to 22.

However in any case the Amiga can also add two 32x32 hardware sprites.

This was achieved by optimizing the blitter calls and masking on STE.

youtube.com/watch?v=UotlGkgesb

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Of course the Amiga comparison is not here to say that one computer is better than the other, but only to show that the ST blitter was way underrated during "just" 33 years.

The ST blitter was released in 1987 with the Atari Mega ST and every ST revision since then included a placeholder for the blitter socket. The TOS 1.02 of the STF supports it. But the actual chip was not provided by default in low-end STs until 1989, with the STE.

(picture : STF motherboard)

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If the blitter was made available in 1987 for every STF, it would have been litteraly a game changer for the ST. A lot of games would have been optimized for the blitter with a fallback routine for older machines.

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